Free Fire, Double Trouble

Here is the project on the Garena Free Fire game that was able to be completed by the entire Unit-Image team. On this project, I was in charge of the environment of streets in the lower city and had to give it a dense appearance like an ant colony. To create an agglomeration of different structures to provide a shanty town look.

For this set I developed different setups using the Railclone tool, which allowed me to quickly create different buildings and bridges on which I deployed shop and shack modules made of planks. On these, I received help from Hermance Bailly and Rudy Bourgoin. For the main street, street lights were placed on either side and electrical wires generated by a Houdini setup developed by Guillaume Iperty were able to be deployed.

This is an environment that I had a lot of fun creating because of its complexity and the number of small details that needed to be provided.

special thanks to Quentin Martin my supervisor on this project

https://www.artstation.com/pierrelouguillor
https://www.artstation.com/g_iperty
https://www.artstation.com/hermance
https://www.artstation.com/rudyb
https://www.artstation.com/lucie_delvaux

shot not present to the movie

A big thank you to Hermance Bailly for creating a significant portion of these store modules.

A big thank you to Hermance Bailly for creating a significant portion of these store modules.

A big thank you to Hermance Bailly for creating a significant portion of these store modules.

thanks to Rudy Bourgoin for the helping on the slums modules

thanks to Rudy Bourgoin for the helping on the slums modules

cables generat with Houdini by a Guillaume Iperty s script

Shot made by Quentin Martin

compositing Guillaume Iperty

shot composite by
Lucie Delvaux. Dorian Marchesin made the top view of the city