Here is the project on the Garena Free Fire game that was able to be completed by the entire Unit-Image team. On this project, I was in charge of the environment of streets in the lower city and had to give it a dense appearance like an ant colony. To create an agglomeration of different structures to provide a shanty town look.
For this set I developed different setups using the Railclone tool, which allowed me to quickly create different buildings and bridges on which I deployed shop and shack modules made of planks. On these, I received help from Hermance Bailly and Rudy Bourgoin. For the main street, street lights were placed on either side and electrical wires generated by a Houdini setup developed by Guillaume Iperty were able to be deployed.
This is an environment that I had a lot of fun creating because of its complexity and the number of small details that needed to be provided.
special thanks to Quentin Martin my supervisor on this project
https://www.artstation.com/pierrelouguillor
https://www.artstation.com/g_iperty
https://www.artstation.com/hermance
https://www.artstation.com/rudyb
https://www.artstation.com/lucie_delvaux
shot not present to the movie
A big thank you to Hermance Bailly for creating a significant portion of these store modules.
cables generat with Houdini by a Guillaume Iperty s script
Shot made by Quentin Martin
compositing Guillaume Iperty
shot composite by
Lucie Delvaux. Dorian Marchesin made the top view of the city