Enviro BREAKDOWN Season 2024 Cinematic Teaser - League of Legends

Hello everyone, here is breakdown on the production for Riot's League of Legends in 2024. For this project, I was responsible for supervising the environments and creating various assets related to the environment. I also had the opportunity to design Yasuo's Ionia village, allowing me to develop different techniques to bring an organic aspect to the buildings in line with Riot's provided concepts.
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I have tested different approaches regarding the use of Houdini as well as RailClone. Some aspects were much simpler, such as using Path Deform directly within 3ds Max, which allowed me to create the organic appearance of wooden branches on the structures.
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I would like to thank my entire Oompa Loompa team and the entire Unit Image for making this great film possible.

https://www.artstation.com/pierrelouguillor
https://www.artstation.com/lucaspiazzini
https://www.artstation.com/lucasqhn
https://www.artstation.com/leonardm
https://www.artstation.com/antoine-b

©2024 Riot Entertainment, Inc. Produced and Created with Riot Entertainment, Inc.

Lucas Quennehen and Antoine Barbannaud help me with variation destroy and PIerreLou Guillore made different setup houdini for the thatch roof and the framework

Lucas Quennehen and Leonard Mariotte help me with different props for the village

lanterns made by Lucas Quennehen

lanterns made by Lucas Quennehen

version burn by Lucas Quennehen and Antoine Barbannaud

version burn by Lucas Quennehen and the dirt by Antoine Barbannaud

version burn by Lucas Quennehen and the dirt by Antoine Barbannaud

setup slate with Railclone

version burn by Lucas Quennehen and  Antoine Barbannaud

version burn by Lucas Quennehen and Antoine Barbannaud

version burn by Lucas Quennehen and  Antoine Barbannaud

version burn by Lucas Quennehen and Antoine Barbannaud

version burn by Lucas Quennehen and  Antoine Barbannaud

version burn by Lucas Quennehen and Antoine Barbannaud

version burn by Lucas Quennehen and  Antoine Barbannaud

version burn by Lucas Quennehen and Antoine Barbannaud

version burn by Lucas Quennehen and  Antoine Barbannaud

version burn by Lucas Quennehen and Antoine Barbannaud

version burn by Lucas Quennehen and  Antoine Barbannaud

version burn by Lucas Quennehen and Antoine Barbannaud

version burn by Lucas Quennehen and  Antoine Barbannaud

version burn by Lucas Quennehen and Antoine Barbannaud

version burn by Lucas Quennehen and Antoine Barbannaud