Enviro BREAKDOWN Season 2026 Cinematic Salvation - League of Legends

Hello everyone, a new League of Legends cinematic from Riot for the Season One 2026. Once again in charge of supervising the environments and creating some of them.
.
This season is centered around the theme of Demacia, on which I had the opportunity to work: the environment of the village attacked by the shadows — once again at night, haha — as well as the meadow area and the capital.
.
The guiding principle for all of this work was to respect the in-game lore material and to visually emphasize the shapes of the buildings in order to stay true to the Demacian style.
.
This time it was primarily hard-surface work in terms of forms, which didn’t require too much thought on how to approach the volumes. However, the real challenge was setting up a homogeneous, procedural shader panel that provides sufficient detail effectively and in an optimized way.
.
I would like to thank my entire team: Milo Golfin, Jean Michel Drechsler, Antoine Gandon, Laura Keuk and also Ines Elleuch, as well as the whole Unit Image team for making this Demacia adventure possible.

https://www.artstation.com/jm-drechsler
https://www.artstation.com/arkamoss
https://www.artstation.com/antoineg
https://www.artstation.com/laurakeuk
https://www.artstation.com/inlinn

no shot movie : Hadrien Ottevaere environment , fountain and place pavement by Antoine Gandon

Environment Hadrien Ottevaere  , Fountain and Place pavement by Antoine Gandon

Environment Hadrien Ottevaere , Fountain and Place pavement by Antoine Gandon

Environment Hadrien Ottevaere. The work on the capital was completed in a record time of about 3 days. The project began once the village environment was finished. We mainly reused these existing elements and adapted them to give them a less rustic style.

Environment Hadrien Ottevaere. The work on the capital was completed in a record time of about 3 days. The project began once the village environment was finished. We mainly reused these existing elements and adapted them to give them a less rustic style.

environment Hadrien Ottevaere and Laura Keuk, ruins asset by Antoine Gandon and  Statue Sculpt by  Juliette Talbot and  Florent Duport

environment Hadrien Ottevaere and Laura Keuk, ruins asset by Antoine Gandon and Statue Sculpt by Juliette Talbot and Florent Duport

Environment Hadrien Ottevaere  , Fountain and Place pavement by Antoine Gandon

Environment Hadrien Ottevaere , Fountain and Place pavement by Antoine Gandon

All of the buildings were created based on the concepts provided by Riot.

All of the buildings were created based on the concepts provided by Riot.

base modeling of this building by Milo Golfin

Lighting By Lucas Quennenhen for the village and Ayrwann Mary for the grass hill

Lighting By Lucas Quennenhen for the village and Ayrwann Mary for the grass hill